![]() To do this, there are two possible methods: We can use the “Add” tab (number 3), as explained previously, or go through the “Create” tab on the left of your screen. To go faster, you can also use the keyboard shortcut “H” to hide your selection and “alt + H” to reappear all hidden items.) It works with any selected element of our scene. If you simply want to hide it without deleting it permanently, you can see an open eye next to the mesh name in the window at the top right of your screen (number 5), just click on this eye, and it will close, the mesh will be masked. If you want to delete this mesh, just select it by right-clicking it directly in the 3D view and then clicking on the ” delete ” button on the left of the screen (or by pressing the x key on your keyboard ). ![]() When running the software, we notice that we already have a cube, we can choose to keep this basic cube, or add another mesh to model. To be able to start modeling, we must first choose our starting mesh. If you press the 0 key on your numeric keypad, then you will have the view from this this camera:įinally, the/key will center the view on the selected object and make “disappear” all the others so as to focus only on that which one wishes. You will notice that your basic scene has a camera: Key 9 allows to have the view reversed to that which one has: if one has the front view, then by pressing 9, one will see the view of back. The key 7 allows to have the view from above, and whose shift + 7 the view from below. You can access the profile view with the 3 key, and in the same way, to get the other profile, you use shift + 3. ![]() You can access the front view by pressing 1 on your keypad. If you do not have a mouse, you can do this via the numeric keypad on your computer: the keys 4,8,6 and 2 are used to rotate the view, as well as to move it while holding down the shift and pressing on one of these keys. To move rectilinearly, you must hold down shift and move your mouse by pressing the wheel. For this, if you have a mouse, you have to press the mouse wheel and hold it down while moving it to turn your “view”. ![]() First stepsīefore you begin, you have to learn how to move in the 3D view. Here we will focus on two of them: “object mode” and “edit mode”.Ģ: This part allows us to change the rotation, scale or location of an object directly in the 3D view.ģ: The “Add ” tab allows you to add elements such as meshes, lighting or cameras to our scene.Ĥ: The 3D cursor is to be placed where you want to appear the element to add.ĥ: In this part, we can define the characteristics of our mesh (rotation, scale and location).Ħ: In this window, we can see all the elements that make up our scene.ħ. To explain the basic operations of modeling, we will focus on seven elements:ġ: This drop-down panel allows us to choose between several modes. This software also offers many possibilities such as the addition of textures and reinforcement, 3D sculpture or UV unfolding. It is completely free and allows you to manage your animation project thanks to the blender render, as well as the creation of application and game in 3D thanks to the blender game engine. Blender is a 3D modeling, animation, and rendering software created in 1995. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |